GAMES / NAUGHTY DOG
Joined Naughty Dog in Audio QA, then transitioned into audio implementation, focusing on game audio, tools, and interactive systems.
- / audio implementation
- / interactive systems
- / tool development
- / game audio workflows
I'm a sound designer, audio implementer, and creative technologist working at the intersection of sound, technology, and storytelling.
I create immersive audio for games, film, and interactive experiences — from designing soundscapes and implementing systems to exploring new ways sound can build emotion, space, and connection.
Joined Naughty Dog in Audio QA, then transitioned into audio implementation, focusing on game audio, tools, and interactive systems.
2019 — 2022
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